taxonomy @community/taxonomy-empty-states

Empty States

A taxonomy of empty states by their underlying cause. Each cause requires distinct UX: 'no data yet' invites action; 'cleared' celebrates progress; 'error' explains failure; 'filtered to nothing' offers escape.…

Skill
@community
Domain
ux-design
Version
1.0.0
Quality
0.0
Edges
0 out · 0 in
Tokens
96/1150/2262
$ aoe install @community/taxonomy-empty-states

Projection

Always in _index.xml · the agent never has to ask for this.

EmptyStates [taxonomy] v1.0.0

A taxonomy of empty states by their underlying cause. Each cause requires distinct UX: 'no data yet' invites action; 'cleared' celebrates progress; 'error' explains failure; 'filtered to nothing' offers escape. Treating all empty states identically (one generic illustration + 'Nothing here yet') misses the chance to guide the user.

Source

aoe-engine/examples/frontend-design/primes/compiled/@community/taxonomy-empty-states/atom.yaml