pattern @community/pattern-ios-thumb-zone

Ios Thumb Zone

Place primary call-to-action controls in the lower half of the screen (thumb zone) where the thumb naturally rests in a one-handed grip, keeping destructive or infrequent actions in the upper, harder-to-reach zones.

Skill
@community
Domain
frontend-design
Version
1.0.0
Quality
0.0
Edges
0 out · 0 in
Tokens
68/233/471
$ aoe install @community/pattern-ios-thumb-zone

Projection

Always in _index.xml · the agent never has to ask for this.

IosThumbZone [pattern] v1.0.0

Place primary call-to-action controls in the lower half of the screen (thumb zone) where the thumb naturally rests in a one-handed grip, keeping destructive or infrequent actions in the upper, harder-to-reach zones.

Source

aoe-engine/examples/frontend-design/primes/compiled/@community/pattern-ios-thumb-zone/atom.yaml