fact @community/fact-easing-cubic-bezier

Easing Cubic Bezier

UI motion should use asymmetric cubic-bezier easings that decelerate at the end (e.g., cubic-bezier(0.4, 0, 0.2, 1) — Material's standard ease, or cubic-bezier(0.16, 1, 0.…

Skill
@community
Domain
com.kernary.aoe/frontend-design
Version
1.0.0
Quality
0.0
Edges
0 out · 0 in
Tokens
143/408/777
$ aoe install @community/fact-easing-cubic-bezier

Projection

Always in _index.xml · the agent never has to ask for this.

EasingCubicBezier [fact] v1.0.0

Natural-feeling motion uses asymmetric cubic-bezier easing curves that decelerate into rest, modelling the kinematic profile of objects in physical reality. Linear easing reads as mechanical and unnatural.

UI motion should use asymmetric cubic-bezier easings that decelerate at the end (e.g., cubic-bezier(0.4, 0, 0.2, 1) — Material's standard ease, or cubic-bezier(0.16, 1, 0.3, 1) — Linear's ease-out-quint) rather than linear or symmetric ease-in-out, because real-world objects have inertia at the start and friction at the end.

Source

aoe-engine/examples/frontend-design/primes/compiled/@community/fact-easing-cubic-bezier/atom.yaml